AI Insights · Timothy · July 2023
Top 5 Hybridcasual Games on iOS in the UK: Q2 2023 Performance
Discover the performance trends of the top 5 hybridcasual games on iOS in the UK for Q2 2023, including weekly downloads, revenue, and active users.
The second quarter of 2023 saw notable performance trends among the top 5 hybridcasual games on the iOS platform in the United Kingdom. Here’s a breakdown of their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Tomb of the Mask from Playgendary Limited experienced fluctuations in its weekly downloads, starting with 55K in late March and dropping to around 8.4K by the end of June. Revenue also saw a decline, beginning at $993 and ending at approximately $704 per week. The game’s weekly active users followed a similar downward trend, starting at 172K and decreasing to 115K over the quarter.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. maintained a relatively stable weekly revenue, peaking at $6.2K in late June. Downloads showed some volatility, starting at 25.7K in late March, reaching a high of 39.6K in early April, and ending the quarter at 26.8K. The weekly active users fluctuated but remained strong, ranging from 138K to 181K.
Eatventure from Lessmore UG saw consistent weekly revenue, peaking at $16.1K in late March and ending at $13.5K by the end of June. Downloads increased significantly towards the end of the quarter, reaching 27K. The game’s weekly active users varied, peaking at 10.9K in early April and ending at around 9.1K.
Happy Hospital™: ASMR Game by DragonPlus demonstrated impressive growth in both revenue and downloads. Weekly revenue peaked at $33.3K by the end of June, while downloads surged to 47.7K in the same period. The weekly active users also saw a substantial increase, starting at 23.4K in late March and reaching 72.9K by the end of June.
Brain Test: Tricky Puzzles from UNICO STUDIO maintained a steady weekly revenue, hovering around $1.3K to $1.6K. Downloads showed an upward trend, starting at 13.3K in late March and peaking at 27.5K in late May. The game’s weekly active users also saw growth, beginning at 96K and reaching 108K by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.